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by xosh_darkheart
December 22nd, 2016, 5:41 pm
Forum: About Shadow Syndicate
Topic: Rift Roll: Simple Combat (1v1)
Replies: 0
Views: 739

Rift Roll: Simple Combat (1v1)

Simple Combat (1v1): Simple combat involves opposed rolls, d10 preferred. Prior to initiating combat: --Determine how many rounds the combat will last. --Declare the goal of the combat (ie, first blood, to incapacitation, to death, to restraint). --Determine what bonuses (if any) will apply to rolls...
by xosh_darkheart
December 22nd, 2016, 5:04 pm
Forum: About Shadow Syndicate
Topic: Rift Rolls: PvE Situations
Replies: 0
Views: 427

Rift Rolls: PvE Situations

PvE Rolls From time to time in roleplay, characters may encounter environmental challenges that require them to call upon specific knowledges and skills. These PvE rolls are made against a predetermined difficulty which must be stated clearly by the GM prior to the roll. In a d10 system, the base d...
by xosh_darkheart
December 22nd, 2016, 5:02 pm
Forum: About Shadow Syndicate
Topic: Rift Rolls: Planar Attunement
Replies: 0
Views: 462

Rift Rolls: Planar Attunement

Planar Attunement: Each player may select one plane for attunement with their character. This attunement must be reflected in the character's history and regularly roleplayed. In situations involving energy, magic, environments, and lore connected with this plane, the character receives a +1 to roll...
by xosh_darkheart
December 22nd, 2016, 4:55 pm
Forum: About Shadow Syndicate
Topic: Rift Rolls: Introduction
Replies: 0
Views: 459

Rift Rolls: Introduction

Rift Roll 2.0 - Introduction --In the interest of simplicity, all rolls are done on a d10 system. --In your Rift UI, rolls are accomplished by typing /roll 10 and hitting enter. --In PvE, natural 1's represent critical failures. Natural 10's are an automatic success. --In PvP, the player with the hi...
by xosh_darkheart
December 22nd, 2016, 4:41 pm
Forum: About Shadow Syndicate
Topic: Rolls, Rules & Rifting
Replies: 0
Views: 474

Rolls, Rules & Rifting

I'm resurrecting my old rift rolling system and making a few tweaks to better account for characters' established skills and masteries. In the interest of not creating a TL;DR post, I will cut the document into manageable pieces, and post these by topic. I am still hashing out a system that would re...

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